| Common | |||
| Careful Planning | Immediate:
You may choose to either gain 2 Power or to spend 2 Power to choose another
Tactics Card. You use the new Tactics Card in addition to Careful Planning. Ongoing: You may use one additional special order (marked with a star) this turn. |
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| Control Westeros | Ongoing:
You gain an additional 2 strength to March orders against Cities or
Strongholds. Ongoing: You gain +1 to all of your bids during the next Westeros phase (the bids triggered by Clash of Kings, Claim Westeros, or Wildling Attack). |
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| Hold Territory | Ongoing:
You gain one Fortification Icon in battles where you have a Defense order
present. Ongoing: You gain 1 additional strength when defending in battle or 2 additional strength when defending a City or Stronghold. |
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| Manage Troops | Immediate:
You may move one or more units and Leaders from one area you control into an
adjacent area you also control. If this leaves an area without any units,
any orders assigned there are discarded. You may use Ship transport and
movement arrows in conjunction with this ability. Ongoing: After marching into an area that is not controlled by an opponent or a neutral force, you may immediately march into an adjacent area (or one connected by a movement arrow) that also is not controlled by an opponent or a neutral force. You may use Ship transport and movement arrows in conjunction with this ability. You may establish control of the first area you leave and the area after you move through, and/or leave units behind in either area. This card is then discarded and may be used again on a future turn. |
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| Secure Hostages | Immediate:
You may steal 2 Power for each hostage you hold from those hostages' owners.
(If you hold both of another player's Leaders hostage, you steal 4 Power
from that player.) The victim discards 2 or 4 of his available power into
the Power Pool (if able), and you take the number he discarded from your
Power Pool. Ongoing: When you attack an opponent and win, you may release one Leader from the loser's holding cell. If the Leader belongs to you, it is placed in the area of the battle. If the Leader belongs to another player, it is placed in your holding cell. Ongoing: When you execute a hostage (see "Swing the Sword," page 12), you may choose to switch places with the hostage's owner on any one Influence track. If this switch results in you taking the first position on an Influence track, you take the appropriate Influence token (the Iron Throne, the Valyrian Steel Blade, or the Messenger Raven). |
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| Forge Alliances | Immediate:
You may spend 2 power to draw an Ally Card. You may draw the top card (which
may be either faceup or facedown) from any of the four Ally Decks. Ongoing: Any time a Support order belonging to you is raided, you may spend 2 Power to replace it with a Support -1 order. Your opponent may not use the Raid +1 order to remove both your original Support order and the Support -1 order that replaces it. |
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| Unique | |||
| Ours is the Fury |
If you control King's Landing or Harrenhal at the end of this turn, gain 1 Claim and remove this card from the game. |
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| Hear Me Roar |
If you control King's Landing or Bitterbridge at the end of this turn, gain 1 Claim and remove this card from the game. |
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| Winter is Coming |
If you control Riverrun or Harrenhal at the end of this turn, gain 1 Claim and remove this card from the game. |
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| We Do Not Sow |
If you control The Twins or Harrenhal at the end of this turn, gain 1 Claim and remove this card from the game. |
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Growing Strong |
If you control Yronwood or Silverhall at the end of this turn, gain 1 Claim and remove this card from the game. |
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Unbent, Unbowed, Unbroken |
If you control Oldtown or Storms End at the end of this turn, gain 1 Claim and remove this card from the game. |
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