[ADwD1] House Cards

 

       
   
Stannis Baratheon Ser Jaime Lannister Roose Bolton    
Jon Snow Ser Kevan Lannister Ramsay Bolton    
Melisandre Daven Lannister Black Walder    
Bastard of Nightsong Ser Ilyn Payne Steelshanks Walton    
Ser Davos Seaworth Cersei Lannister Walder Frey    
Ser Axell Florent Ser Addam Marbrand Damon Dance-for-Me    
Mance Rayder Qyburn Reek    
         
   
Euron Crows Eye Mace Tyrell Doran Martell    
Victarion Greyjoy Randyll Tarly Areo Hotah    
Asha Greyjoy Willas Tyrell Bastard of Godsgrace    
Rodrik The Reader Ser Jon Fossoway Big Man    
Qarl The Maid Paxter Redwynne Ser Gerris Drinkwater    
Ser Harras Harlaw Queen of Thorns Quentyn Martel    
Aeron Damphair Margaery Tyrell Nymeria Sand    
         

 

         
Stannis Baratheon4If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, canceling any supporting strengths they may have been providing Ser Jaime Lannister4
Jon Snow3If you win this combat you may decrease or increase the Wilding track by one space (to a minimum of 0 and a maximum of 10)  Ser Kevan Lannister3
Melisandre2After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power tokens equal to the printed combat strength of that card Daven Lannister2
Bastard of Nightsong2 Ser Ilyn Payne2If you win this combat, you may destroy one of your opponents Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well
Ser Davos Seaworth1 Cersei Lannister1
Ser Axell Florent1 Ser Addam Marbrand1If you are attacking, all of your participating Knights (including supporting Lannister Knights) add +3 combat strength instead of +2
Mance Rayder0Your final combat strength is equal to the current position of the Wilding Threat token Qyburn0You may discard two of your available Power tokens to choose a House card in any player’s discard pile. Qyburn gains the printed combat strength and combat icons of that card, ignoring its text ability
 
             
         
Roose Bolton4 Euron Crows Eye4If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength
Ramsay Bolton3If your “Reek” House card is still in your hand, this card gains +1 combat strength and three sword icons  Victarion Greyjoy3
Black Walder2 Asha Greyjoy2
Steelshanks Walton2 Rodrik The Reader2If you win this combat, you may search any Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck
Walder Frey1Any player (other than your opponent) who grants support to your opponent must grant that support to you instead  Qarl The Maid1If you are attacking and lose this combat, gain three Power tokens
Damon Dance-for-Me1 Ser Harras Harlaw1
Reek0If your “Ramsay Bolton” House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand  Aeron Damphair0You may discard any number of your available Power tokens to increase the combat strength of this card by the number of Power tokens discarded
 
             
         
Mace Tyrell4 Doran Martell4For each House card in your hand, this card gains a fortification and a sword icon, and suffers a -1 combat strength (to a minimum of 0)
Randyll Tarly3 Areo Hotah3
Willas Tyrell2 Bastard of Godsgrace2
Ser Jon Fossoway2 Big Man2
Paxter Redwynne1If the embattled area is a sea area, all of your participating Ships (including supporting Tyrell Ships) add +2 combat strength instead of +1  Ser Gerris Drinkwater1If you win this combat, you may move one position higher on one Influence track of your choice
Queen of Thorns1Ignore all text abilities printed on your opponents House card  Quentyn Martel1For each House card in your discard pile, this card gains +1 combat strength
Margaery Tyrell0If you are defending your home area or an area that contains one of your Power tokens, your opponent’s final combat strength is 2  Nymeria Sand0
 
Combat steps:
  1. Call for support - support is declared in turn order.

  2. Initial Combat Strength - Units(+supporting) + Orders + Garrison.

  3. House Cards - First any 'ignore' or 'cancel' abilities are resolved in turn order. Then other conflicting text abilities are resolved in turn order.

  4. Valyrian Steel Blade - May be used to add +1 to the total combat strength.

  5. Final Combat Strength - Initial Combat Strength + The Combat Strength and applicable text abilities of the chosen House card + The Valyrian Steel Blade.

  6. Combat Resolution - Determine Victor. Any 'win/lose this combat' text abilities are resolved in turn order. Casualties and retreats. Cards are discarded.