|
Arryn |
Frey |
|||||
| Arryn Army |
Immediately: Gain 2 allied Footmen and place them in one or two areas with
Units of your house. |
Frey Army |
Immediately: Gain 1 allied Knight and place it in an area with Units of
your house. |
|||
| Arryn Leadership |
Immediately: Gain Littlefinger as a Leader and place him in an area with
Units of your house. |
Frey Leadership |
Immediately: Gain Black Walder as a Leader and place him in an area with
Units of your house. |
|||
| Arryn Military Support |
During the �Call for Support� step of a battle, you may spend 1 Power to
gain +1 combat strength as if you were being supported.
You may only
use this card once per turn. |
Frey Military Support |
During the �Call for Support� step of a battle, you may spend 2 Power to
gain +2 combat strength as if you were being supported.
You may only
use this card once per turn. |
|||
| Arryn Plots |
Immediately: Either gain 4 Power or spend 1 Power to steal one random Arryn
Ally Card from any player.
Then discard
this card. |
|
Frey Plots |
Immediately: Either gain 4 Power or spend 1 Power to steal one random Frey
Ally Card from any player.
Then discard
this card. |
||
| Arryn Political Support |
Immediately: If you have 5 or less Claim, gain 1 Claim. When bidding for
Claim Westeros, your bid is increased by 1. |
Frey Political Support |
Immediately: If you have 5 or less Claim, gain 1 Claim.When bidding for
Claim Westeros, your bid is increased by 1. |
|
||
| Arryn Lookout |
During the "Call for Support" step of a battle, you may immediately raid one
of your opponent's Support orders involved in this battle. Then place this
card on the bottom of the Arryn Ally Deck. |
Frey Galleys |
You may freely march and retreat across river borders, regardless of the
weather or whether a bridge or ford is present. You may not raid or support
across river borders. |
|||
|
Tully |
Mercenaries and Outlaws |
|||||
| Tully Army |
Immediately: Gain 1 allied Knight and place it in an area with Units of
your house. |
Sellsword Army |
Immediately: Gain 1 allied Footman and place it in an area with Units of
your house. Your opponents may not gain power from Consolidate Power orders
in areas adjacent to any of your allied units. |
|||
| Tully Leadership |
Immediately: Gain
The Blackfish
as a Leader and place him in an area with
Units of your house. |
Outlaw Leadership |
Immediately: Gain Thoros of Myr as a Leader and place him in an area with
Units of your house. |
|||
| Tully Military Support |
During the �Call for Support� step of a battle, you may spend
1
Power to
gain +1
combat strength as if you were being supported. You may only use
this card once per turn. |
|
Outlaw Military Support |
During the �Call for Support� step of a battle, you may discard this card to
gain +2 combat strength as if you were being supported. |
||
| Tully Plots |
Immediately: Either gain 4 Power or spend 1 Power to steal one random
Tully
Ally Card from any player. Then discard this card. |
Filthy Accusations |
After a battle has been resolved completely: If you won a battle against any
opponent, you may discard this card to remove one of his claim markers from the track. If you
have 5 or less claim you may replace that claim with one of your own. |
|
||
| Tully Political Support |
Immediately: If you have 5 or less Claim, gain 1 Claim. When bidding for
Claim Westeros, your bid is increased by 1. |
Mercenary Raiders |
When resolving a Raid order, you may discard this card to raid an area that
is 2 areas away or raid across a movement arrow. |
|||
| Tully Supplies |
Immediately: Move your marker up one space on the Supply track. As long as
you control this card, you are considered to control 1 extra Barrel icon. |
Mercenary Transport |
You may treat any ford as if it were open, regardless of the weather. You
may also march and retreat across the house-specific movement arrows. |
|||
|
Bolton |
Across The Narrow Sea |
|||||
| Bolton Army |
Immediately: Gain 2 allied Footmen and place them in one or two areas with
Units of your house. |
Unsullied Army |
Immediately: Gain 1 allied Footman and place it in an area with Units of
your house. Your allied units
maintain their combat strength even when being routed. |
|||
| Bolton Leadership |
Immediately: Gain
Roose Bolton
as a Leader and place him in an area with
Units of your house. |
Dothraki Army |
Immediately:
Gain 1 allied Knight and place it in an area with Units of your house. |
|||
| Bolton Military Support |
During the �Call for Support� step of a battle, you may spend 2 Power to
gain +2 combat strength as if you were being supported.
You may only
use this card once per turn. |
Braavos Leadership |
Immediately: Gain
Syrio Forel
as a Leader and place him in an area with Units of your house. |
|
||
| Bolton Plots |
Immediately: Either gain 4 Power or spend 1 Power to steal one random
Bolton
Ally Card from any player. Then discard this card. |
|
During the �Call for Support� step of a battle, you may discard this card to
gain +2 combat strength as if you were being supported. |
|||
| Bolton Political Support |
Immediately: If you have 5 or less Claim, gain 1 Claim. When bidding for
Claim Westeros, your bid is increased by 1. |
Qarth Warlocks |
After
cards have been played for a battle, you may discard this card to gain +1
combat strength. |
|||
| Bolton Flayers |
You may discard this card at the end of any turn (after consolidate phase)
to execute a hostage in your cell, regardless of Westeros Events. |
|
Varys' Little Birds |
Immediately: Change one of your orders on the board with one you still have
on your hand (One-Time-Raven). You may discard this card at the beginning of any planning phase (before assigning orders) to be allowed to use up to 2 additional star orders this turn. |
||
Notes on the new cards:
Additional rules concerning allies: